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Kellrawn Profile


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FURBIDDEN REALMS
CHARACTER PROFILE:
Kellrawn
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BASICS
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Full name: Kellrawn Stormborne
Species: Bobcat
Age: 208 sextets
Season: Moonwax
Gender: Female
Occupation: Technically, priest
Blood Type: AB+
Orientation: Bisexual
Associations: The Party

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APPEARANCE
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Height/Weight: 185cm/125kg
B/W/H: 92cm/71cm/92cm
Cup size: C

General Build: Kellrawn is heavily muscled, with a defined six-pack, outlined musculature on her whole body, and well-developed pectorals. The overall effect is to make her seem less busty than she is, something she augments with her chest binding.

Fur: Blue-Grey.

Markings: Kellrawn's ears are the same black as her hair.

Hair: Black.

Eyes: Golden yellow.

Distinguishing features: Kellrawn's right ear has a v-shaped gash taken out of it, the result of some fight long ago.

Preferred clothing: Kellrawn religiously wears a long traveller's coat made of black leather, lined inside with white fur. Typically shirtless underneath the hard-wearing material, she wears a chest wrap composed of treated white bandages. Accompanying these, she wears black cargo pants, with multiple pockets, with chains connecting her belt loops to various different bric-a-brac and tools she finds useful to have on hand.

Accessories: None.

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PERSONALITY
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General Attitude: Kellrawn is relaxed, if suddenly very stringent when it comes to some details. Technically, Kellrawn is a cleric of the faith of the White Staff, but her religious beliefs have become sidelined in favour of a more practical approach to daily life. Ultimately, she views most faiths designed around the same positive ideal - be nice to each other, and there's someone in charge working out all the annoying details.

Likes: Kellrawn likes weight training and machinery. The church of the White Staff is one that supposedly espouses scientific knowledge, which prompted her to do some minor research into the fledgeling sciences of mechanics - which has led to her frequenting junkyards, studying the fundamental components of more complicated machines. Ultimately, though, she finds very few machines have sufficient power to really satisfy her interests.

Dislikes: Kellrawn is generally disinterested in the trappings of an organised religion. She also has a sore spot regarding the nature of forgiveness; a person deserves a second chance, in her mind, and a single crime is rarely enough to deserve, in her mind, a life or death sentence.

Skills of note: Kellrawn has her skills as a warrior, a headful of knowledge about various religions, and an array of technological understanding to compliment her divine magic.

Attitude in Bed: Kellrawn is a dominant partner, and doesn't take much in the way of lip. Talking during sex is just asking to be gagged or spanked, and she's far more likely to just tackle, pin, and ride her partner until they pass out.

Turn-ons: Kellrawn likes getting sweaty and greasy, but likes her lovers to be clean and neat. Big, powerful devices, large technical constructions, and occasional displays of mechanical power impress her, but a partner who were to say, smash something directly wouldn't particularly interest her - she prefers lithe, slender forms, with curvy hips and rears.

Turn-offs: People bigger than her (few as they are; she finds her own physique generally unappealing sexually), waking up, biological mess.

Quirks: Kellrawn absolutely hates waking up. She does as much as she can at night and avoids waking up early at all costs.

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BACKGROUND
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Family Status: Stepmother, Father, both alive, mother deceased
Birth Rank: 1/3
Social Status: Respected clergy of mountain village

Homeland/Birthplace: Alternia

History: Born to a mountain tribe that had recently been converted to the faith of the White Staff, Kellrawn grew up and chose the clergy as her life's calling. In doing so, she learned the many different pseudomagical teachings of the church - teachings which were lessening in their importance as the church began to explore nonmagical means of achieving the same tasks. Kellrawn was highly in favour of this - after all, if every person could heal diseases, then surely that's a better situation - and joined with Rain as the gypsy was travelling through Kellrawn's home village. The pair met up with Scelt, and the party began on its current course, Kellrawn taking every opportunity as they travelled through large cities to learn more about technological advancements.
After an incident involving the Archdomen of the Church of the White Staff, however, Kellrawn found herself at odds with the beliefs of the church when they conflicted with what she felt to be the intent of the church's god. In a public falling-out, where her friends in the party backed her up and refused to allow the church to take Kellrawn prisoner, Kellrawn was excommunicated from the Faith of the White Staff.
Despite this, she is still able to channel the divine energy of the faith to heal and do the simple magics the faith calls its own. If any of the church of the White Staff were to find out about this, it's clear it'd be somewhat disconcerting.

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COMBAT
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General level: Mid to High
Style: Kellrawn used to wield a quarterstaff as part of her combat style, but after her excommunication, she instead broke it in half and refashioned it into a pair of tonfa. She uses these as forearm guards and reaching weapons.

Advantages: Kellrawn has a lot of upper body strength, and a strong boxer's build; she's fast enough on her feet to keep her balance and guard herself with her arms, and she has enough clout to knock someone clean out with a single solid hit. Typically, Kellrawn opts for big king hits when the opportunity to use them presents itself. Kellrawn has access to an array of divinely channeled spells, as well. She can't usually use these in combat - since they wind up taking up time to use, and Kellrawn dislikes lowering her guard to use them.

Disadvantages: Kellrawn's style of fighting doesn't fare well against numerous opponents. When she has two opponents of roughly equal skill to her to deal with, she has to rely on getting lucky and king- hitting one of them out of combat so she can deal with the other one while playing a waiting game.

Special: Nothing of note.

Techniques:
Generic Healing Spell - Kellrawn can employ her divine channel to heal wounds, restore lost endurance or stamina, and cleanse the effect of many basic poisons (significantly, alcohol) and diseases (such as flus, colds, and infections).
Shield of The Faithful - Kellrawn's faith in her righteous cause can be coalesced into a very real substance that protects her from enemy attacks. This doesn't last for long, though.
Sacred Favour - Kellrawn can employ the most signatary magic of the Church of the White Staff to repair broken objects. It can't make mechanical devices just function again, unless the original cause of malfunction was a part breaking into pieces and needing replacement.

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OTHER
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A Quote: "No, no, no. I don't do this for praise, I do this for kicks, you see?"

Other: Nothing of note.

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Character profile for Kellrawn.

Author(s): Talen Lee | Form: Profile | Date Added: 2005-01-01 | Rating: Adult

Character(s): Kellrawn

Tags: bobcat

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